Offers UI
This page shows how Prime Earn offers look inside a publisher app, and describes the reward formats you can surface to users.
Offer List
Users browse available offers in a card-based list. Each card shows the offer icon, name, maximum reward, rating, and labels such as Fast Rewards, High Rewards, New, or Best for You.
Offer Detail
Tapping an offer opens the detail view. It shows the offer name, rating, number of active players, a short description, and — when available — creatives (screenshots or video) provided by the advertiser.
Below the creatives, a Rewards breakdown lists every task the user must complete, with its individual payout. Users can see exactly what they need to do and how much they earn per step.
Prime Earn offers support several reward formats. Each format defines how and when a user earns their reward.
Compatibility Overview
Burning Reward
A reward that decreases over time. The earlier the user completes the task after installing the app, the higher the reward — incentivising fast action. Tasks show a countdown timer and difficulty label (Super Easy → Hard).
Multiple Completion
The same event can be completed more than once, with a reward each time. A progress bar shows how far along the user is (e.g. 2/5 days played). Used for recurring actions like daily sessions or repeated purchases.
Cashback
The user earns a percentage of their in-app spending back as a reward. The offer shows the maximum cashback amount upfront. Credited after the qualifying purchase is verified.
Time-Limited Event
A standard event reward that must be completed within a specific time window from install. Each task shows its deadline (e.g. 5D). Miss the window and the reward is forfeited.
Jar (Earning Jar)
Rewards accumulate and are held back until the user fills the jar — a defined total earned-value threshold. Users see their current progress and the unlock amount.
iFrame only. For User-Level API integrations, the Jar mechanic is not applied — each task reward is paid out individually. To account for the yield difference, reward amounts are reduced by 30% on non-iFrame integrations.
Session
The user earns a reward for completing a defined in-game session — for example, playing a round or reaching a natural stopping point in the game.
Event
The user earns a reward for completing a specific in-game milestone or action — for example, reaching a level, winning a match, or finishing a tutorial.
IAP (In-App Purchase)
The user earns a reward when they make a qualifying purchase inside the app. The reward is triggered by the purchase event, not by gameplay progress.
Random Rewards
Instead of a fixed reward amount, the user receives a randomised reward within a defined range when they complete the task.
iFrame only. Random Rewards are excluded from the task list on User-Level API integrations.
Playtime Reward
The user earns a reward based on time actively spent playing the game. The more they play each day, the bigger the next day’s reward.
iFrame only. Playtime tasks are excluded from the task list on User-Level API integrations — users will not see them.
Combo Event
The user earns a reward for completing a combination of different event types within a single offer — for example, reaching a level and making a purchase. All conditions in the combo must be met before the reward is granted.