> ## Documentation Index
> Fetch the complete documentation index at: https://docs.primeearn.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Offers UI

> How the offers experience looks to end users — offer list, offer detail, and the reward formats publishers can surface in their integration.


# Offers UI

This page shows how Prime Earn offers look inside a publisher app, and describes the reward formats you can surface to users.

***

## Offer List

Users browse available offers in a card-based list. Each card shows the offer icon, name, maximum reward, rating, and labels such as **Fast Rewards**, **High Rewards**, **New**, or **Best for You**.

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-offer-list.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=2f962df87f3a123838897db2e0982c7f" alt="Offer list UI" style={{ maxWidth: '320px' }} width="375" height="812" data-path="img/ui-offer-list.png" />
</Frame>

***

## Offer Detail

Tapping an offer opens the detail view. It shows the offer name, rating, number of active players, a short description, and — when available — **creatives** (screenshots or video) provided by the advertiser.

Below the creatives, a **Rewards** breakdown lists every task the user must complete, with its individual payout. Users can see exactly what they need to do and how much they earn per step.

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-offer-detail.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=4f64daea8341fb7a310ab22d8398bb9b" alt="Offer detail UI" style={{ maxWidth: '320px' }} width="375" height="812" data-path="img/ui-offer-detail.png" />
</Frame>

***

## Reward Formats

Prime Earn offers support several reward formats. Each format defines how and when a user earns their reward.

### Compatibility Overview

| Format | iFrame | User-Level API |
| - | :-: | :-: |
| Session | ✓ | ✓ |
| Event | ✓ | ✓ |
| IAP | ✓ | ✓ |
| Cashback | ✓ | ✓ |
| Time-Limited Event | ✓ | ✓ |
| Combo Event | ✓ | ✓ |
| Multiple Completion | ✓ | ✓ |
| Playtime | ✓ | Excluded |
| Jar | ✓ | −30% per reward |
| Random Rewards | ✓ | Excluded |
| Burning Reward | ✓ | ✓ |

***

### Burning Reward

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-format-3.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=eaa540b0ee8846c19227fd6eaf5933ba" alt="Burning Reward UI" width="836" height="762" data-path="img/ui-format-3.png" />
</Frame>

A reward that decreases over time. The earlier the user completes the task after installing the app, the higher the reward — incentivising fast action. Tasks show a countdown timer and difficulty label (Super Easy → Hard).

***

### Multiple Completion

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-format-4.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=c6286c58b9b2e40a530aa730b5d5c785" alt="Multiple Completion UI" width="1382" height="284" data-path="img/ui-format-4.png" />
</Frame>

The same event can be completed more than once, with a reward each time. A progress bar shows how far along the user is (e.g. 2/5 days played). Used for recurring actions like daily sessions or repeated purchases.

***

### Cashback

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-format-5.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=bfcc23016ee4fe98ad58305abe80806d" alt="Cashback UI" width="672" height="384" data-path="img/ui-format-5.png" />
</Frame>

The user earns a percentage of their in-app spending back as a reward. The offer shows the maximum cashback amount upfront. Credited after the qualifying purchase is verified.

***

### Time-Limited Event

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-format-6.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=17d7f7de725f6101fc9e164bcbed0e1f" alt="Time-Limited Event UI" width="736" height="138" data-path="img/ui-format-6.png" />
</Frame>

A standard event reward that must be completed within a specific time window from install. Each task shows its deadline (e.g. 5D). Miss the window and the reward is forfeited.

***

### Jar (Earning Jar)

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-format-7.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=46501031b8acea8f4adc4c08894c145a" alt="Earnings Jar UI" width="976" height="450" data-path="img/ui-format-7.png" />
</Frame>

Rewards accumulate and are held back until the user fills the jar — a defined total earned-value threshold. Users see their current progress and the unlock amount.

<Info>
  **iFrame only.** For User-Level API integrations, the Jar mechanic is not applied — each task reward is paid out individually. To account for the yield difference, reward amounts are reduced by **30%** on non-iFrame integrations.
</Info>

***

### Session

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-format-8.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=1af62487679d809ba98a4de202d33d31" alt="Session UI" width="1058" height="554" data-path="img/ui-format-8.png" />
</Frame>

The user earns a reward for completing a defined in-game session — for example, playing a round or reaching a natural stopping point in the game.

***

### Event

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-format-9.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=3d6c3b26386262fa7862ee16c3c2c418" alt="Event UI" width="1002" height="528" data-path="img/ui-format-9.png" />
</Frame>

The user earns a reward for completing a specific in-game milestone or action — for example, reaching a level, winning a match, or finishing a tutorial.

***

### IAP (In-App Purchase)

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-format-10.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=e3bf1390d8b212927f9212c034736996" alt="IAP UI" width="952" height="128" data-path="img/ui-format-10.png" />
</Frame>

The user earns a reward when they make a qualifying purchase inside the app. The reward is triggered by the purchase event, not by gameplay progress.

***

### Random Rewards

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/67t44v597_3w_wzM/img/ui-format-11.png?fit=max&auto=format&n=67t44v597_3w_wzM&q=85&s=2ae0c14f2cec060072f1f0901b1befcd" alt="Random Rewards UI" width="966" height="132" data-path="img/ui-format-11.png" />
</Frame>

Instead of a fixed reward amount, the user receives a randomised reward within a defined range when they complete the task.

<Info>
  **iFrame only.** Random Rewards are excluded from the task list on User-Level API integrations.
</Info>

***

### Playtime Reward

<Frame>
  <img src="https://mintcdn.com/primeinsightsab/YXCesKgNy6_jzIYn/img/ui-format-12.png?fit=max&auto=format&n=YXCesKgNy6_jzIYn&q=85&s=f4b9819a988cc9f4152993c27b890eeb" alt="Playtime Reward UI" width="656" height="344" data-path="img/ui-format-12.png" />
</Frame>

The user earns a reward based on time actively spent playing the game. The more they play each day, the bigger the next day's reward.

<Info>
  **iFrame only.** Playtime tasks are excluded from the task list on User-Level API integrations — users will not see them.
</Info>

***

### Combo Event

The user earns a reward for completing a combination of different event types within a single offer — for example, reaching a level **and** making a purchase. All conditions in the combo must be met before the reward is granted.


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